Adelaide, SA, Australia
Developing interactive games and applications that utilize gesture based devices like the Microsoft Kinect and Intel RealSense.
Worked on Asterion and SkyPuppy. Both 2D games developed in Unity.
Built the player movement and interaction system to work well with mobile devices.
Developed a map creation system for SkyPuppy that allowed the designers to quickly put together levels for the game.
Worked on Interactive VR software for Oculus Rift and HTC Vive built in Unity.
Worked on software that allowed users to view and interact with VR films.
Capstone project which involved developing a huge cast of enemies.
Developed enemy behaviours controls including attacking, defensive and boss mechanics.
Put together animations for all of the enemies in the game.
Developed an amazing 2D pathfinding system which allowed the enemies to find their way to the player using platforming mechanics.
Developed an expandable ability system which allowed the enemies to have unique abilities which we could mix and match with ease.
Delivery Driver by trade but got the opportunity to upgrade the Point of Sale system with a customized solution and the ability to take orders on tablets.
Game Development with Unity and Unreal
C# and C++ Programming
Web development using PHP, HTML, CSS, JavaScript and Jquery
Game development using Python and PyGame
Networking and database management
Gained experience in utilizing hardware and software to record and edit music using the Pro Tools suite.
Set up and maintained live sound equipment for a group of local bands and the touring band "Naughty by Nature".
Set up and maintain live sound and live recording equipment.
Set up and maintain live sound equipment for the school music contest hosted by Centralian College...