This portfolio showcases a range of interactive and technical projects developed across game engines, web technologies, immersive media, and real-time systems.
My experience includes Unity development, XR experiences, interactive installations, custom tooling, computer vision, real-time graphics, and full-stack web applications. I enjoy solving complex technical problems while creating experiences that feel intuitive, polished, and engaging.
The projects below highlight both professional and personal work, including production-ready applications, experimental prototypes, and bespoke interactive solutions.
A dual-user interactive touchscreen experience visualising Australia’s space infrastructure through an engaging digital map.
A large-scale multi-user interactive table showcasing Pacific Island cultures through a rich digital archive.
An educational interactive experience where users simulate mineral formation processes.
An augmented reality experience bringing First Nations artwork into the physical world.
A dual-user interactive map showcasing South Australia’s renewable energy and infrastructure projects.
A city-wide AR trail gamifying Adelaide’s Christmas Festival.
An AR-driven serious game exploring consent through interactive storytelling.
A culturally focused interactive installation celebrating Dja Dja Wurrung history, identity, and storytelling.
A suite of educational games designed to support positive health outcomes through interactive learning.
An educational digital experience exploring Aboriginal culture, identity, and storytelling.
An interactive support tool designed to improve communication and accessibility for users with additional needs.
An interactive museum experience combining automotive history with engaging gameplay and digital interaction.
An interactive educational experience supporting cardiac recovery and rehabilitation learning.
A public-facing interactive experience focused on sustainability, environmental awareness, and urban transformation.
DETI
A complex array of lighting tubes are connected to four consoles where visitors can play a game that interacts with the entire array.
A light garden with adjustable mood lighting. The connected consoles can be used to adjust the lights and also display an interactable weather effect.
Powered by Microsoft Kinect. The interactive pillar allows visitors to play games without touching. Using their bodies as the controller.
An Interactive tree where visitors can walk up to it and interact with the tree such as moving the branches and interacting with the environment.
A collection of short games extracted from our huge game library and playable on mobile.
A small but fun puzzle game where you guide a puppy out of a burning building by putting out fires, moving furniture, and clearing a path.
A Hack 'n' Slash platforming game that follows the story of Bella who is seeking revenge for her deceased brother in the kingdom of Blackstone.
A Pentomino Permutator puzzle for which I wrote the logic, designed the game pieces and environment.
A story of a mama and baby monkey that are stranded far away from home and must help each other to get back home. I developed the character movement and mechanics.
A combat racing game based on Death Race, Jak X and Mad Max. I created the vehicle physics and modelled some of the cars.
Play as a ghost that can possess other creatures and use their hidden abilities. Help the lingering spirits of the forest move on to the next world.
An editor script to allow us to quickly create and edit levels without painfully selecting each object in the hierarchy.
A simple panel to quickly create UI elements because I was tired of clicking through menus.
A custom tool made to find Unity's default icon textures and ui elements.
Recreated Unity's project explorer window and added the ability to quickly create objects such as folders, scripts, materials, etc.
A tool for managing a raiding roster. Assigning players to certain raids and spitting out BB code for posting to forums.