This portfolio showcases a range of interactive and technical projects developed across game engines, web technologies, immersive media, and real-time systems.

My experience includes Unity development, XR experiences, interactive installations, custom tooling, computer vision, real-time graphics, and full-stack web applications. I enjoy solving complex technical problems while creating experiences that feel intuitive, polished, and engaging.

The projects below highlight both professional and personal work, including production-ready applications, experimental prototypes, and bespoke interactive solutions.

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With Monkeystack


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Digital Space Infrastructure Map

A dual-user interactive touchscreen experience visualising Australia’s space infrastructure through an engaging digital map.

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Wansolmoana (One Salt Ocean)

A large-scale multi-user interactive table showcasing Pacific Island cultures through a rich digital archive.

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Making Minerals

An educational interactive experience where users simulate mineral formation processes.

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Augmented Revolution

An augmented reality experience bringing First Nations artwork into the physical world.

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South Australian Projects Interactive Map

A dual-user interactive map showcasing South Australia’s renewable energy and infrastructure projects.

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DemocraCity

A gamified 3D experience teaching democratic processes through interactive gameplay.

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Adelaide Christmas Cracker Trail

A city-wide AR trail gamifying Adelaide’s Christmas Festival.

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Galkangu

A culturally focused interactive installation celebrating Dja Dja Wurrung history, identity, and storytelling.

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Positive Health Games

A suite of educational games designed to support positive health outcomes through interactive learning.

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The Koori Way

An educational digital experience exploring Aboriginal culture, identity, and storytelling.

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How to. Help Me. Show Me

An interactive support tool designed to improve communication and accessibility for users with additional needs.

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National Motor Museum: Game Engine

An interactive museum experience combining automotive history with engaging gameplay and digital interaction.

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Six Steps to Cardiac Recovery

An interactive educational experience supporting cardiac recovery and rehabilitation learning.

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Turning Gray Street Green

A public-facing interactive experience focused on sustainability, environmental awareness, and urban transformation.

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Beyond the Bin

Developed an interactive educational experience showcasing the operations of waste management and recycling facilities in Adelaide, combining informative content with gameplay-driven learning systems.


With TKM9


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Pulse - Lighting Sculpture

A complex array of lighting tubes are connected to four consoles where visitors can play a game that interacts with the entire array.

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Sci-Fi Garden

A light garden with adjustable mood lighting. The connected consoles can be used to adjust the lights and also display an interactable weather effect.

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Interactive Pillar

Powered by Microsoft Kinect. The interactive pillar allows visitors to play games without touching. Using their bodies as the controller.

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Tree of Seasons

An Interactive tree where visitors can walk up to it and interact with the tree such as moving the branches and interacting with the environment.

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Play9 Games Library

A collection of short games extracted from our huge game library and playable on mobile.


Games


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Sky Puppy

A small but fun puzzle game where you guide a puppy out of a burning building by putting out fires, moving furniture, and clearing a path.

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Blackstone

A 2D action-adventure platformer inspired by the Metroidvania genre, following Bella’s journey through the kingdom of Blackstone as she seeks revenge for her brother’s death.

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Realm

A Pentomino Permutator puzzle for which I wrote the logic, designed the game pieces and environment.

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Mama Said

A story of a mama and baby monkey that are stranded far away from home and must help each other to get back home. I developed the character movement and mechanics.

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Torque

A combat racing game based on Death Race, Jak X and Mad Max. I created the vehicle physics and modelled some of the cars.

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Resolve: Spirits of the Forest

Play as a ghost that can possess other creatures and use their hidden abilities. Help the lingering spirits of the forest move on to the next world.


Tools


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Sky Puppy Level Editor

An editor script to allow us to quickly create and edit levels without painfully selecting each object in the hierarchy.

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Unity UI Assistant

A simple panel to quickly create UI elements because I was tired of clicking through menus.

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Unity Asset Browser

A custom tool made to find Unity's default icon textures and ui elements.

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Unity Project Explorer

Recreated Unity's project explorer window and added the ability to quickly create objects such as folders, scripts, materials, etc.

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Roster Helper

A tool for managing a raiding roster. Assigning players to certain raids and spitting out BB code for posting to forums.